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This page contains lore theories by Rakuyo. Please understand these are musings and interpretations by a player, and are not to be taken as official or representative of other's views.



The Mysteries of Cainhurst Garb & Architecture


Warning, Editing in Progress 

Cainhurst Grin

 

Varying between decadent and menacing, Cainhurst offers some of the most interesting dress in the game.

Summed up, the pieces that relate to Cainhurst are The Cainhurst Set, The Knight's Set, Maria's Hunter Set, The Noble Dress and The Crown of Illusions

Excluding the crown, all sets are typified by art nouveau depictions of flowers and plants. Such art is found all over Cainhurst as well.
 Knight's garb Bright

 

 Noble Dress - Art Nouveau Noble Dress

Maria's Hunter Garb - Art Nouveau Maria Hunter's Garb

Knight's Set (Female) - Art Nouveau ( -

Cainhurst Castle Stairs - Art Nouveau Cainhurst Castle Stairs

 

Another quirk specific to Cainhurst is the use of symbolic salamanders   

Salamanders DS2 Salamander - or Fire Lizards -were powerful enemies who appeared in DS2. They were most likely designed after the prehistoric amphibian "Koolasuchus "

The word "salamander" most commonly refers to a kind of amphibian but it's also used to denote fire elementals. 

Other such elementals include sylphs (wind), undines (water) and gnomes (earth). These casts were originally formulated by the 16th century philosopher Paracelsus.

Three salamanders can be found on the Knight's Garb: Here's one on the front Knight Garb Salamander- Here's one on the back. Knight Garb Salamander 2. They also appear on the female version Female Knight's Garb.

 

One can be found on Maria's Hunter Cap Maria's Hat. Two  can be found above the entrance to Annalise's throneroom .

Smooth skinned lizards  adorn the wooden bookstands of the Cainhurst library. I believe these to be salamanders as well. 

It's important to note that salamanders aren't necessarily symbols of The Vilebloods. They may simply be traditional symbols of House Cainhurst.

 

Besides fire, salamanders are strongly related to poison. One legend tells of salamanders being so poisonous, that any tree they touch will bear poisoned fruit.

They are also revered for their immunity to fire. Salamander blood is said to immunize one against fire, so is clothing made from (spiritual) salamander hair.

Salamanders were said to feed on flames, or exude substances that immunified them against the flames. The pyromancy "Flash Sweat" may derive from such legends.

In DS3, The Great Swamp Ring, chiseled from a salamander bone, states that salamanders are the descendants of the demons, born from the Chaos Flame  .

The presence of salamanders in Cainhurst, does not only indicate demons, but perhaps also the Vileblood desire to immunize against the flames of judgement.

As to the legend of the poisoned fruit, Cainhurst attire also displays fruit  , most likely pomegranates, since these have particular significance in Tarot.

 

Plant Art of Castle Cainhurst

Plant patterns appear in such places as the Pthumerian Labyrinth, Research Hall, The Cathedral District, Central Yharnam and Mergo's Loft.

There is significant overlap as well divergence in what is depicted. It's not always clear if the art is inspired by gothic Gothic Plants AGothic Plants BGothic Plants C, or art nouveau Art Nouveau AArt Nouveau BArt Nouveau C.

Healing Church garbs such as Church Garb and Executioner Garb do not depict such patterns at all. Cainhurst has them on almost every piece of armor.

Aside from plants textures, Cainhurst can be linked to "flowers", possible Lumenflowers:     Cainhurst Armor  .

This red gemmed flower  looks just like the mutated flowers found atop the Research Hall  .

Other flowers look tentacular  and remind of how The Moon Presence is depicted in art   .

Flowers compose a distinguished theme. They're found throughout Yharnam , from The Healing Church  Lumenflowers On The Grand Cathedral Gate, to The Pthumerian Labyrinth  .

 

In the age of The Old Hunters, House Cainhurst was a house of nobles allied with The Healing Church. Lady Maria lived and died in this age.

Maria's attire displays a salamander as well as plants and flowers. The item descriptions state that the attire came from Cainhurst

What this reveals is that salamanders and plant art have been part of House Cainhurst since the time of The Old Hunters.

House Cainhurst became The Vilebloods after a scholar stole "forbidden blood" and brought it with him to Cainhurst Castle.

Alfred is the one who shares this information.

"Ah, there's something I want to tell you. A bit of wisdom from the eminent Master Logarius!"
"Once, a scholar betrayed his fellows at Byrgenwerth...and brought forbidden blood back with him to Cainhurst Castle."
"It was there that the first of the inhuman Vilebloods was born."

The first Vileblood was born when a scholar betrayed his fellows, an event which took place during the time of The Old Hunters.

It's unlikely that Maria would be allowed to work at The Research Hall after the scholars were betrayed by House Cainhurst.

It's even less likely that the art nouveau style of her attire, and its salamanders, were conceived after this betrayal, and thus after the conception of The Vilebloods.

I conclude therefore, that plant art and salamander were intially symbols of House Cainhurst, and are only subsequently symbolic of The Vilebloods.

 

 Plant art suggest connections to Lumenflowers, or perhaps to growth. But in the broader Souls universe, plant symbolism connects to much broader themes.

It all began with The Old One , a giant demon tree that devoured human Souls. The Old One is the beast that sires all Demons, often from the souls of men.

In Dark Souls, the narrator describes a primordial world full of Archtrees . Such giant trees reappear in Ash Lake , in the Demon Ruins  and Lost Izalith .

The giant roots of Izalith were likely based on the trees that cover Angkor Wat, like Tetrameles , The Strangler Fig  and The Silk Cotton Tree .

Besides looking very strange, these tree may have been chosen for their tendency to grow "hollow" root systems   , linking them to the Undead Curse.

At the core of these great roots lies the Bed of Chaos  , which birthed the Chaos Flame and conceived Izalith's Demons, some of which display root traits  .

 

In DS2, trees were linked to the race of Giants . The Giants were a pyromancy favoring race, they were also known to become trees after dying .

The DS2 Dragon Aerie displayed pillars very similar to the stone Archtrees , and the higher up "Ancient Dragon" had plant traits as well .

DS3 returns the Tree Giants , and introduces the Pilgrim Butterfly  and the Curse-rotted Greatwood , a demon incubator , worshipped by zombie villagers.

Smouldering Lake is home to great smouldering trees . Roots infest Lothric Castle  and Undead can be found turning into vegetation  .

 

Bloodborne is also home to prominent and unusual vegetation. There's the manifold of roots, which swarm across The Labyrinth   .

Labyrinth "dungeon pits " exhibit spiked roots sticking out from the walls , covered in blood . In Cathedral Ward, a tower is bound by a giant root .

Roots play a central role in the art seen on the giant tombstones of The Nightmare Frontier  . Giant Roots extend from under Amygdala's arena .

Besides roots, Bloodborne accommodates some very alien looking herbs and flowers    , almost like Yharnam's on another planet.

Particular importance is attributed to Tomb Mold , which is required to access The Labyrinth. The same function is served by the vampiric Coldblood Flower .

Finally, "Lumenflowers" serve an important, but enigmatic function. They appear in Upper Cathedral Ward , The Research Hall  and The Nightmare Frontier .

 

Based on their role in Dark Souls, vegetation, particularly petrified vegetation links to Fire/Chaos and/or the Primordial World of Fog and Archtrees.

The link to Fire/Chaos could be legitimate. Roots converge in The Labyrinth, while Pthumerians are proficient users of Fire magic      .

Pthumerians favor weapons that are enraptured by fire, or sometimes poison. In Dark Souls, "poison magic" is just another form of pyromancy.

The Pthumerian Elder, The Keeper of The Old Lords and The Ritekeeper, are adept pyromancers. Red Chime Maidens are also pyromancers.

The Watchdog of The Old Lords is a Pthumerian Fire Beast, and Keeper Hunting Dogs are no different. Pthumerian daggers have a fire like design  .

The Pthumerian dagger was most likely designed after the DS1 Drake Sword , which further strengthens the connection to Fire, and The Primordial World.

 

The importance of Archtrees and great roots extends beyond the confines of From Software's franchise, to Berserk, to the transcended Kushan Emperor .

The Kushan Emperor  is one of Berserk's major villains, a demon king so powerful that he rivals Griffith. He eventually transforms to become a monster tree .

As it goes, The Kushan Emperor lowers himself into an "Apostle Womb". When he comes out he, claims to have been to Hell's Abyss, and he has possessed it  .

In this form, The Emperor loses his self and has trouble recognizing his subordinates . He also gains the ability to breath fire, and rain it down upon the world .

In the end, he becomes enthralled by Griffith, and struck by The Sword of Resonance, he becomes Yggdrasil  , the tree that holds up Griffith's new world.

The principle symbol of The Kushan Emperor is The Eye  . Eyes play an incredibly important role in Bloodborne, but they've appeared before   .

 

Yggdrasil, the ashen world tree of Norse mythology, is linked to "Eihwaz ", which is the symbol of the Berserker Armor  and The Demon Wolf .

In Dark Souls, Eihwaz became the symbol of Titanite Chunks , establishing it as a symbol of grave physical strength. 

Yggdrasil has a thematical link with protagonist Gutts. Yggdrasil is the tree holds up and connects the 9 worlds, and it's gnawed at by serpents and dragons.

Gutts is himself described as an "interstice", a point upon which the world of the living meets the world of the dead  

This condition was brought upon him when was branded with the Mark of sacrifice  . This Mark served as the precursor of the Darksign, and The Hunter Rune.

In conclusion, the plant art spread throughout Yharnam may refer to Strength, Communion With The Spirit World, Hell, Chaos and Dragons.

The presence of salamanders may point to Cainhurst giving particular credence to the fierier aspects of these associations, Chaos, Dragons and Hell.

 

Salamanders and plants aren't the end of it. More symbolic fire is contained within the woodcarvings of Cainhurst Castle, which get increasingly ominous.

Cainhurst Strange Face First is an embossment of a strange face engulfed in flame. Such faces can also be found in burnt Old Yharnam , near a crucified Blood-starved Beast.

Cainhurst Woodcarving The second carving resembles a fireplace. Inside appears a grim scene involving a cage, a crowd of people, surrounded by what seems to be fire.

Apocalypse Scene The third scene is quite complex. In the center there appears to be a mountain vanishing into the clouds. Skeletal figures emerge from these clouds.

An angel seems caught up in the tumoil in the center, and from the bottom appears a grim skeleton, hanging upside down. It seems to portray the end of the world.

 

Strange Face Woodcarving Apocalypse Scene

 

 

Fire and Cainhurst

Inside Castle Cainhurst, there is a dining hall filled with portraits. Among the most interesting, is this painting of a middle aged woman Portrait.

She has bell like adornments on her upper chest. These appear elsewhere, they appear on Chime Maidens Chime Maiden .

The woman in the portrait could very well be a Chime Maiden before transformation. The Chime Maidens also wear Cainhurst style - Art Nouveau attire .

In Yahar'gul, the Chime Maidens accompanying The One Reborn have pyromancing abilities, with which they can heal The One Reborn and attack the player.

They wear red, which is a popular color in Cainhurst   and in The Labyrinth   . Red can point to blood, and it can point to fire.

The DS2 Firekeepers wore red   . Chime Maidens are similar to Firekeepers. They can resurrect The Undead indefinitely  , like Bonfires.

While this is not certain, it's possible that this tradition of red cloth, with connections to blood and/or fire, traces back to DS2, to The Drakeblood Knights.

 

The Drakeblood Knights were a mysterious order of knights, that worshipped dragon's blood. They appeared in the Crown of the Sunking King DLC.

They believed that by obtaining dragon's blood, they could achieve a true understanding of life, and transcend their own banal existence. 

The Drakeblood Knights wore dark armor adorned with a red cape . The red cape was said to symbolize the sacred blood of dragons.

When the armor returned in DS3. The red cape was stated to symbolize their "yearning for blood", giving them a more vampiric quality.

 

The Drakeblood Knights were among first Souls characters to have an important connection to blood. They are not to be confused with Brotherhood of Blood.

Led by Sir Yorgh, The Drakeblood Knights led a raid on The Slumbering Dragon of Shulva. The plant backfired, and all the knights sunk into the Eternal Sanctum.

The word "sunk", found on the DS2 Drakeblood Set, is of particular interest, as it implies that the knights vanished underground, and may have survived.

Beneath the surface, they may have found some way to continue their line, transferring their beliefs to what would become the Pthumerian race.

In DS2, remnant Drakeblood Knights use the Spirit Tree Shield. It's linked to a spirit tree, and makes mention of a "god of dream", named "Quella".

This is interesting, as spirit tree could refer to the converted Kushan Emperor   , and Quella could have been a prototype god for Bloodborne.

If the "spirit tree" is  indeed some Yggdrasil/Kushan Emperor like entity, it would strengthen the bonds between The Drakeblood Knights, roots, and the Chaos of Izalith.

 

The Drakeblood Knights aren't the only DS2 characters that bear some likeness to Bloodborne's themes. The Eleum Loyce "Vessel Shield " offers another clue.

The Vessel Shield displays a pregnant woman holding her protruding, orange belly. She is surrounded on all sides, by what appear to be plant motifs.

Not only does the theme of pregnancy relate strongly to Bloodborne, the orange colored belly is exactly like the throat, of a fire breathing Salamander .

Aldia, The Scholar of The First Sin, had his servants wear "Dragon Acolyte Masks   ". These masks greatly resemble the Vessel Shield's orange belly.

The servants of Aldia performed ritual sacrifices, and these egg shaped masks were said to deflect the terror and indignation of their victims.

The Vessel shield depicts a priestess, who devoted herself to appeasing "the ancient flame". This ancient flame could be related to Aldia's research as well

 

The Vessel Shield comes from Eleum Loyce, and Eleum Loyce was built upon a raging flame, a mouth of chaos, muck akin to the chaos of Izalith .

The chaos grew beyond what the kingdom could handle. The Ivory King and his knights were consumed, becoming mindless servants of the flame .

Eleum Loyce had some strange customs. For one, priestesses would carve out one of their eyes, and replace it with a replica , which could see "The Unseen".

Priestesses devoted themselves to appeasing the raging flame, and according to The Retainer Short Sword, all priestesses had vanished from Eleum Loyce.

"Long ago, the retainers attended to the priestesses, but with their disappearance, the retainers were left to wander frigid Eleum Loyce without purpose"

It's likely that priestesses were once sacrificed to the ancient chaos, becoming pregnant in the process. It may have taken the priestesses underground.

This could explain coincidences like the Eleum Loyce Sword  resembling the Blade of Mercy  , the old hunter weapon used by the Pthumerian Descendant.

The Eleum Loyce is a vampiric sword, The Ivory King's armor is vampiric as well. The King's cape  bears peculiar resemblance to certain Pthumerian drapes .

 

Lady Maria is another shackle linking Cainhurst to fire. The Huntress is able to set her own blood alight   .

When discovered, Maria has committed sucide by drinking an unknown substance  , a poison, or active blood from the Research Hall

Her blazing blood may have come from her Pthumerian heritage, it may have come from what was in the cup, or from some synergy between the two.

Besides having blazing blood, Maria is able to go into a state of levitation . Her blood can manifest in ways that are remarkably bizzare.

During one of Maria's airborn strikes, a chimerical feline materialized within her blood  . When she goes into phase 3, something materializes above her, a face .

This face is quite similar to one found in Cainhurst , and on the backs of Beast Patients   . It may also be the face found in Old Yharnam  .

 

No known Great One has fire abilities, which makes this power all the stranger, and all the more likely to be related to the Pthumerians.

It's possible that the chimerical creature in her blood is a qilin , a mythological creature with connections to fire.

A qilin is antlered. A rare artwork displaying an antlered creature is found in Oedon Chapel   and The Nightmare of Mensis .

Besides this mysterious entity, Cleric Beasts are also antlered  . Laurence The First Vicar is an eternally burning Cleric Beast .

 

From Software is known to be ambiguous, and to attribute many strange qualities to "Fire". Some forms are considered benevolent, others are considered wicked.

Early into DS1 you learn that pyromancy is heresy and that clerics despise it. Clerics do worship Fire, but in the form of Miracles, The Gods and their Light.

In Bloodborne, the Vilebloods are considered heretical, and they are despised by members of The Healing Church. Yet both are worshippers of Blood.

Nito, Lord of The Dead and the sorcerer dragon, Seath, were both Lord of Fire. These Lords don't practice pyromancy, and their relation to fire is at times quite vague.

Lightning , made from the rays of The Sun, is considered to the most virtuous form of Fire. Lightning has healing powers, and is tied to Miracles and Faith.

But Lightning may not be that innocuous. Monsters like The Sanctuary Guardian use Lightning as well . The enemies of Gwyn, The Drakes , breath Lightning.

In DS3 - Abominations like The Carthus Sandworm , The Sulyvahn's Beasts  and Winged Knights   - all use Lightning attacks.

"God's Wrath", the precursor of  the Miracle "Wrath of The Gods", is derived from the Soul of The Dragon God, who is described as "The Sultan of Chaos".

The Soul of The Dragon God was also used to create the first "Fireball" and the first "Firestorm", suggesting that Lighting and Pyromancy could have a common root.

The First Flame, the progenitor of the Souls of Lords, may have been something like The Dragon God, a beast at the root of both Lightning and Pyromancy.

 

The Witch of Izalith and her Daughters of Chaos, attempted to revive The First Flame. The result was The Chaos Flame.

The Chaos Flame engulfed the witches, and formed The Bed of Chaos . The Bed of Chaos then became the birth bed of all chaos demons   .

The Bed is a possessed tree, harboring an evil insect at its core . The invasive roots, spread throughout Izalith  and The Demon Ruins , likely stem from this tree.

 

In DS3, the Curse-Rotted Greatwood, a pregnant, humanoid tree, is worshipped above the hall of "The Mound Makers Covenant".

The Greatwood is locked in a birthing position  and is covered in eggs . These attributes make the tree quite similar to The Bed of Chaos.

The demon inside of it is largely concealed, and only becomes visible as a gigantic pale arm , perhaps inferring something about the meaning of "paleness".

The Mound Makers have in their possession: the pyromancy "Warmth" and the katana "Bloodlust" which causes heavy bleeding, a reflection of the covenant's motives.

Outside, there's an Undead Settlement. A large congregation around a sacrificial pyre , led by pyromancing "Evangelists ", suggests that they are Fire worshippers.

In the tunnels under the village, walking skeletons have roots sprouting from their abdomen , and remains have become infested as well .

It's quite likely that these sights are akin to what happened in Izalith, and both areas draw connections between roots, Fire and pregnancy.

 

In returning to Izalith, the site is abound with demonic insects, no doubt linked to the parasite inside The Bed of Chaos .

Within Izalith/Demon Ruins you can find Chaos Bugs , Burrowing Rockworms , Vile Maggots , Egg Carriers  and The Centipede Demon .

Above Izalith lies Blighttown, home to Cragspiders , Giant Leeches , Giant Mosquitoes  and The Parasitic Wall Hugger .

Many of these creatures are parasites and/or vampiric. Chaos Bugs - Sunlight Maggots - are head parasites, which take over a person's mind .

The Children of Chaos, tarnished by the Chaos Flame, also exhibit insect traits   . Quelaag and Quelaan are likely the source of Egg Carriers.

 

From Software's decision to fill Izalith and Blighttown with insects, wasn't made frivolously. Connecting insects to fire and defilement is something they typically do.

It all began in Demon's Souls. From the Nexus the player has access to five different areas, one of them is The Valley of Defilement and Stonefang Tunnel.

Within the Valley of Defilement (the first "great swamp") you can find Giant Mosquitoes  and Giant Ticks  - bursting with blood.

The Valley is populated by The Depraved Ones . The Depraved Ones worship Maiden Astraea , who delivers evil, blood-red babies .

Stonefang Tunnel is the "fire themed area" of Demon's Souls. It's home to blazing hot insects, called Bearbugs . It's also home to Rock Worms .

 

The Tower of Latria, another Demon's Souls area, is also related to insects. It's infested by poisonous Man Centipedes .

The centipedes are produced by a giant, parasitic heart  . This monstrous, chained up lump of flesh, is the non-aggressive forerunner of the Brain of Mensis .

The heart was likely modelled after Berserk's "Idea of Evil ", a malicious god that manipulates destiny and creates high demons.

The Tower of Latria is the tower of the queen  , but the queen was deposed by the yellow garbed "Old Monk ".

"Latria" could be a reshaping of the word "latrine", which creates an interesting parallel with Cainhurst, where the queen of filth is deposed by "old cleric" Logarius.

The Old Monk wears a crown of thorns , which is in accordance with "Martyr" Logarius, who also happens to wear dulled yellow clothing .

 

The Souls tradition is to link "insects" to fire and/or defilement, with a supplementary link to "queen" in Demon's Souls.

Cainhurst may be related to insects. They're already linked to salamanders, defilement, and "queen", and they have a courtyard filled with insectoids.

Hateful Maggots  and Bloodlickers  make Cainhurst their home, they are rare elsewhere, yet both species appear in The Pthumerian Labyrinth.

 

In The Pthumerian Labyrinth, The Hateful Maggot appears inside Bloodletting Beasts. They can reach epic proportions .

Hateful Maggots actually procreate inside their host, thus spawning tiny children that envelop their enemies . They inflict Rapid Poisoning.

Another Labyrinth enemy that inflicts Rapid Poisoning, is Queen Yharnam herself , who uses her corrupted blood in the form of a weapon.

Queen Annalise, ruler of The Vilebloods, confesses that her blood is rotted, and that it engenders corruption. Rapid Poisoning could be this "rottenness".

Queen Yharnam uses a coiled sword , like Corruption . Hateful Maggots are also found near Mergo's Loft, which could because Queen Yharnam's there .

 

The Bloodlicker insectoids are also found within The Pthumerian Labyrinth, where they must be lured with Visceral Attacks. They will not otherwise appear.

Bloodlickers are based on pretas , also called "gakis". These are souls cursed to eternal hunger and a neverending craving for putrid nourishment.

Visceral Attack refers to a number of things: instinct, fear, the noxious, the senseless, and the "viscera", the internal organs located inside the abdomen. 

By means of a Visceral Attack, an enemy is eviscerated, insides strewn about the place. Gakis - pretas - are not drawn to blood, but to the disembodied excrement.

That is the curse of a preta, to crave only the foulest matter. This fits into The Vileblood context, as their knights must look for something called "Blood Dregs ".

"Dreg" literally means "waste product", it refers to leftovers and sediment. It can also be used to accuse someone of being socially inferior, a criminal, or a loser.

 

To look for dregs in blood means to look for filth or "criminals" in blood. "Human Dregs " are items that appear in DS3, and look similar to "Humanities ".

Their item description states that dregs are "heavy" and that they will "sink to the lowest depths imaginable", like a villain.

This corroborates the idea that "dregs" is derogatory and "like sediment", and it fits into the theory that Bloodlickers are attracted to excrement.

In the DLC, Bloodlickers crowd around the river of blood , not around feces, which could have indicated that they're just interested in blood.

But the river of blood is actually contaminated by droppings  , most likely left by Ludwig, most likely after he ate people.

Similar droppings are found in the sewer leading up to Cathedral Ward , which does corroborate them as being feces. Ludwig's arena is also covered in them.

 

The connection to insects may run deeper than Bloodlickers, Hateful Maggots and Bloodletting Beasts. For in Bloodborne there is something called Vermin.

Vermin are depicted as centipede-like parasites and are resented by members of The League, the cooperative covenant in Bloodborne.

"Haven't you seen enough of these wretched beasts, freakish slugs, and mad doctors? Sentence these fiends to death. With the help of your League confederates. What do you say? Why not join the League?"

"Now, there is one thing you must know. By the oath of the League, those who bear its rune will see vermin. Vermin writhe deep within all filth, and are the root of man's impurity. All vermin are to be crushed. The League exist to expunge all vermin, ridding us of any trace of human corruption. And so, until we are rid of all vermin, you must continue to hunt and kill." - Valtr

Whatever Vermin really is, Valtr considers them to be the essence of evil, they infect humans and make them evil and "impure".

He doesn't specifically mention Cainhurst but seeing as The Vilebloods constitute the opposing invasion covenant, "Vermin" may be interchangeable with "Vileblood".

The Vilebloods have the reputation of being impure and vile. Item descriptions like those of Executioner Gloves describe them as decadent and sadistic. 

The item description of "Blood Rapture" conjures up images of sex and blood, the desire for the queen and the raw euphoria of blood.

Such descriptions insinuate that The Vilebloods fancied feasts during which they gave in to vampirism and unrestrained hedonism.

Such images have often been connected to witches, man-eating women who invited Satan to orgies  and sacrificed blood in his name.

 

Additionally, Vermin is found in the red eyed hunters  of The Hunter's Nightmare. This could point to links existing between Vermin and red eyes.

In DS3, The parasitic Pus of Man has red eyes . The Pus of Man possesses Undead, like Gundyr, and may also possess Dragons, like the Lothric Wyverns.

It's composed of a fluidic mass of black, maggoty segments, not unlike those of The Corpse Grub . Human Dregs , and Souls , have that same basic shape.

"Maggot like" traces back to Rosaria  and her loyal "Man-Grubs ". Red eyes traced back to The Red Eye Orb , and Manus, Father of The Abyss .

Rosaria is the covenant leader of the DS3 invasion covenant - Rosaria's Fingers. The maggots she's connected to, could be kindred to the dark serpent, Pus of Man.

Annalise, leader of the Bloodborne invasion covenant - The Vilebloods - could be likewise connected to Vermin, which Valtr identifies with "the evil of man".

 

Manus is the Father of The Abyss, which became the home of Primordial Serpents  . The Primordial Serpent Kaathe leads the DS1 invasion covenant .

The Red Eye Orb  is essential to Dark Souls invasion. Manus is a red eyed, dark human. His creations can "frenzy", becoming stronger, red eyed ghouls   .

Hunters of The Nightmare are "blood-drunk", meaning that they're insane and homicidal - "frenzied"- like primordial Manus, whose humanity "went wild".

In DS3, the dark miracle "Gnaw " speaks of a place called The Deep, filled with man eating insects, that tear open the skin, and burrow into the flesh.

"Dark miracle taught in the Cathedral of the Deep.
Summons insect swarm to feast on foes.
These insects which lurk in the Deep have tiny jaws lined with fangs to tear open the skin and burrow into the flesh in the blink of an eye, causing intense bleeding."
- Gnaw

The Deep is either an alternate name for The Abyss, or some twin phenomenon. It is a source of darkness, worshipped at The Cathedral of The Deep.

There's a passage in Berserk that relates to the dark depths of an ocean  , it is a darkness filled with gnawing teeth   , which seek to devour the soul.

The Primordial Serpents in turn are being with very pronounced teeth, with which they can tear apart even Titanite. They're also described as exceedingly gluttonous.

In  DS3's Irithyll, weapons like The Pontiff Knight's Curved Sword have been eaten away by insects, proving that these insects can chew through metal.

The Devil himself is described as a beast that grinds up souls   , one particular imagery comes from Inferno, in which he endlessly chews up Judas Iscariot.

Primordial Serpents may be related to Abaddon , the biblical angel of the bottomless pit who's said to command an army of locusts/insects.

Hell itself is described in The Bible, as a place abound with the "gnashing of teeth":

Matthew 8:12, while the sons of the kingdom will be thrown into the outer darkness. In that place there will be weeping and gnashing of teeth.”

Arguably, "gnashing of teeth" can refer to expressions of pain, or expressions of anger, just as easily as it may refer to the act of chewing.

 

In recap, both The Vilebloods and Witches of Chaos are considered heretical by the local clergy.

Both are connected to insects. Both are architecturally connected to plant life. Both are connected to fire.

The Vilebloods are called "vile", "filthy". Queen Annalise refers to her own blood as "rotted". Their Caryll rune is "Corruption".

The Witches of Chaos are connected to the filthy, heretical Blighttown. Blighttown and Izalith are abound with insects.

Before DS1, the "Great Swamp" was the Valley of Defilement, filled with the heretical "Depraved", like the sinners of Cainhurst.

All these areas are connected to female figures of power. In chronological order, "Maiden Astraea", "The Witches of Chaos", "Queen Annalise of the Vilebloods".

 

It's worth noting however that Cainhurst isn't the sole group connected to insects.

There's the enigmatic Mi-Go Zombie, half fly - half human and the bizarre insectoid Rom. Both these enemies are "Kin".

  

The Corruption Rune

Corruption 

The Corruption rune is comprised of two patterns with separate origins.

The first pattern consists of two entwining, vertical lines. The second pattern consists of three horizontal arches.

The entwining lines have been with the Souls series for a long time    , and initialy arose as The Symbol of God  - in the Berserk Manga.

In the real world, this symbol is most known under the name "caduceus" Caduceus. It is a symbol of medicin and the Greek god Hermes .

The caduceus is formed by a pair of snakes, wrapped around a staff, ending in a pair of wings. Hermes used it as a wand.

The Black Witch's Staff also depicts the two serpents, and it's easy to imagine this being related to the Primordial Serpents: Kaathe and Frampt.

This seems especially plausible when the term "caduceus" shows up on items, which don't technically depict a caduceus, but do depict twin serpents

 

Berserk's god, The Idea of Evil, mirrors his own symbol, through the giant entwining veins sprouting from him  . They may be connected to the Third Cord .

The Idea of Evil is a generally passive entity. It's most important part is creating high demons, which relates him to The Old One  who functioned the same way.

The Idea of Evil is also known as The God of The Abyss, which creates a strong parallel with "The Abyss (DS1)" and the twin serpents who sprouted from it.

... 

 

This symbol plays a very important role in the Berserk manga.

Its role in Berserk is complex, for it is the symbol of both the leading church and the heretics it violently persecutes.

The main feature of the Berserk church is its obsession with punishment.

Its members sado-masochistically punish their own flesh or sentence heretics to be burned alive. Their holy symbol is the caduceus.

The heretics on the other hand care not for punishment. They organize large orgies under the blessing of the satanic "Goat Head".

They're hardly innocent as they indulge in cannabalism. The caduceus appears in the form of two serpents circling Goat Head's phallus.

 It's quite possible that this scene with Goat Head inspired The Vilebloods.

Admittedly, the horn of the Moonlight Butterfly displays a caduceus as well. This is a magical creature but not directly tied to pyromancing witches.

 

 

 

I believe The Devil Tarot to bo the source of the arches. In the picture above, three arches are formed from the chain, Satan's thighs and Satan's wings.

That the Devil is associated with witches should not surprise. He's the patron of the kind of decadent hedonism that took place at Cainhurst.

What truly took place at Cainhurst - and how depraved it was - is left mostly to the imagination, but various clues point to "satanic" practices.

This is a picture of Logarius' throne , a moisture stain shows a naked woman, legs kept together, bending over, ready to be mounted.

If you missed it, here's a brighter version . The next clue can be found not far away, within Annalise's throneroom.

If you look up at the ceiling here, you will find very unusual arches Cainhurst Vaulted Ceiling. It contains many more ridges and nodes than a realistic ceiling would require.

This makes the ceiling resemble the complex ropework, once invented in Japan for the purpose of torture. It is now a form of decorative bondage or "Shibari".

Closer inspection of the Noble's Dress reveals a sexscene. Here's a version without notes , here's one with notes .

 

Analyzing anagrams of "Cainhurst Castle" just builds up the connections. Understand that these are all partial anagrams.

 

Naturalists

Naturalism a broad term, covering a very wide range of ideas, from variations on materialism to social and political ideologies.

Technically, a "naturalist" is a person involved in the study of life forms, though conceivably it can be used to denote a promoter of any form of naturalism.

Naturalism has strong ties to atheism and scientism, it's also related to those social and moral ideas that hinge on "natural law"

One natural law seems inherent to Cainhurst: the belief that one should accept the natural order of things. The idea has always been popular among aristocrats.

Nobles have often believed themselves to be natually superior to their subjects, and that all class distinction was supported by God himself.

The right of the strongest is inherent to this ideology, and the right of the strongest is the default reasoning of a sociopath.

Right of the strongest is an idea often attributed to vampires as well, predators, which are stronger and faster than humans.

Naturalism can also be interpreted as "giving in to natural urges" or "to do as in nature", the ideal reasoning for those who act as predators and live unbound by rules.

 

Autarchists

Autarchy means self-rule, the first principle of this form of government is that every individual rules himself. 

It is related to anarchism - a form of government without government. "Anarchists" is another anagram of Cainhurst Castle.

They're complex terms, part of contemporary political philosophy. They exist in many different forms, from modest to radical.

They're related to The Vilebloods, in the sense that The Vilebloods offer emancipation, in the form of a sociopathic rejection of mores and empathy.

Joining the Vilebloods means discarding the rule of The Healing Church and conceivably, any sense of "morality higher than the self".

The question remains to what degree The Vilebloods are truly emancipated. They serve their queen, and whichever deity put her in place.

It's also a question if slavery to bloodthirst constitutes true freedom, or a diminishment of human consciousness.

 

Carnalists

The word "carnal" is predominantly used to denote sexual acts. Etymologically the word means "natural" and "of the flesh".

Carnal refers to wordly, material things and can therefore be connected to the anagram "naturalists", discussed earlier.

In medieval times people attributed the material to Satan. In fact, "satanist" is another anagram of Cainhurst Castle.

Another anagram is "Actualists", which refers to the philosophy that nothing exist but the actual world around us.

This can be interpreted as meaning: "morals do not exist", or as an invitation to embrace unrestricted materialism.

"Anti-cult" is an anagram and may refer to The Vilebloods being againsts religious congregations in all forms.

It may also mean that The Vilebloods are the cult that is the antithesis of other cults.

"Ultrachic" may be formed, a possible reference to decadent luxury.

Another word is "arcanists" which can refer to "the natural", "cults", "witchcraft" and the Renaissance.

 

Tantalus

Tantalus is mythological figure, who offended the Greek gods by offering his own son as a sacrifice. 

As punishment food would forever escape his grasp and water would back away should he try to drink it.

"Catharsis" is another anagram of Cainhurst Castle, it can mean "release" - or the dissolving of some kind of karma.

"Saccharins" are artificial sweeteners. They taste very sweet, but have almost no nutritional value.

"Sarcastic" is another anagram. Sarcasm is a form of humor that employs bitter comments and harsh criticism.

 

Trishula

The trishula  - which means "trident" in the Indian language - is a symbol of Shiva , god of destruction, and also of his wife - Parvati .

As a symbol it represents threefold destruction, and as a trident it relates to Neptune/Poseidon, water, fishing, and blood.

It's a symbol connected to The Moon Presence  and Amygdala  

 

 

Cainhurst Helmet

Of all armorpieces, the Cainhurst Helmet  stands out as extraordinarily detailed and its embossments display numerous scenes related to the plot.

One of its most known features is the hidden "toothy grin" which is concealed by the helmet's unusual visor. It can be seen atop this page Cainhurst Grin.

The helmet also contains a number of False Eyes. There's a particularly well developed one at the height of the ear Cainhurst False Eye. It's only present on the left side.

Very interesting is that the helmet displays Snail Women. This directly connects Cainhurst to Fishing Hamlet and the slug goddess Kos.

 

Cainhurst Helmet Snail Woman B Cainhurst Helmet Snail Woman A

 

The Snail Women on the helmet show a different side of Snail Women. They have a mischievous smile and wield a mysterious staff.

Those in Fishing Hamlet have a much more dreary appearance . They're near blind, their slimy hair droops straight down and their back is covered in organs .

Cainhurst Castle contains another mysterious reference to slugs. A young girl tiptoes on a shell-like pedestal, appearing strikingly similar to the goddess Venus.

In her right hand she holds what could be a slug or a shell. This could also be One Third of Umbilical Cord, required for ascension.
 

Venus, Cainhurst Elevator Venus Pedestal & Naked Lady

 

The last part of the helmet is formed by "the locks Cainhurst Locks", these can be found drooping down the front of the helmet.

They look as if they belong to a good-looking youth. It may have been based on the visage of Serpico , a character of Berserk. 

Serpico is the bodyguard and lover of General Farnese. He senses that Guts might try to kill his royal blooded mistress, and draws his sword against him.

Knowing that Guts is the greater warrior, he challenges him in an area full of pillars, so that they might encumber the swings of his massive sword .

Serpico's telltale weapon is the rapier, whose Bloodborne equivalent "the reiterpallasch ", is likewise linked to House Cainhurst and its devoted knights.

 

Go upward from the locks and you'll encounter this Cainhurst Helmet, The Idol.

I call it "the idol" it's the depiction of a man-shaped dragon or beaked creature. It holds up it's hand in the manner of a lord or god.

It's identity is unknown, though it could be related to to the beaklike nature of the helmet. Turn the image further and you come across this Brainslug A.

Which from further away looks like Brainslug B. I consider this to be some sort of parasite, a slug, slime or centipede.

A similar, but more slimelike growth can be found in the Research Hall, clawing around the piston that powers the great elevator.

There's another grotesque image on the helmet, a face smothered with cloth Cainhurst Smother, only the nose is visible .

These images suggest a very twisted spirit, only a fool would put on this helmet willingly.

The Cainhurst Helmet is based on a real Italian helmet . Note that the lady's face is exactly where the smothered face would be.

Several other details may stem from Berserk. Gutts could have provided the evil grin Guts' Grin, the snoutlike visor may come from the berserk armor .

Alternatively, the helmet also resembles Griffith's hawk helmet. This helmet varries from birdlike Griffith Fully Armored to resembling a mocking demon .

If this theory is correct, and the designers used both helmets, then it represents a dichotomy of good and evil.

It may then be up to the player to decide what the helmet truly represents.

 

The Unseen

In The Hunter's Dream, Cainhurst lamps must be accessed from the "Unseen" Headstone .

It's curious that Cainhurst is sorted under "unseen" and not under the Frontier Headstone.

The Frontier Headstone covers the Forbidden Woods and Hemwick, Cainhurst seems to be directly tied to Hemwick.

The Unseen Headstone also displays some very strange, otherwordly art, but architecturally Cainhurst doesn't appear stranger than Yharnam or Hemwick.

The answer may lie in how the areas of the Unseen Headstone are unlocked.

 

In order to gain access to Cainhurst you require the Cainhurst Summons. With it you can summon a ghostly chariot .

The ghostly chariot can take you across the broken bridge of Cainhurst Castle. Upon arriving, the horses are dead and frozen over .

Alfred actively seeks the "path to Cainhurst" but cannot find it. Only with an Unopened Summons is he able to reach it.

This ritual of acquiring a Cainhurst Summons suggests that Cainhurst is no ordinary place.

Alfred doesn't talk about Cainhurst like it's an area that could be accessed with a small boat and some climbing gear.

Cainhurst is "hidden" and it's hidden by mystical means requiring a mystical key, The Summons.

 

Another "hidden" area on the Unseen Headstone is Yahar'gul, the Unseen Village.

Yahar'gul can be accessed early into the game, but only in the form of the Hypogean Gaol.

The Hypogean Gaol displays completely different enemies and no blood moon.

In order to "reveal" its true nature the player must destroy Rom, the Vacuous Spider who has woven a web of deception.

So both Yahar'gul and Cainhurst are hidden areas that require special means in order to be "unveiled".

 

If Cainhurst is not a normal area, then what is it? Is Cainhurst Castle a Nightmare?

One particularly strange fact about Cainhurst is its Moon. It is pale white, always, even if you have slain Rom

This oddity is not unique to Cainhurst. The Forbidden Woods, Byrgenwerth and Hemwick all retain a white Moon.

 

There's are some remarkable patterns on the great bridge leading up to Cainhurst Castle , composed of small black stones.

These are quite odd, because the bridge is composed of bricks, and these "pebbles" don't belong there.

Here's another picture, it seems as if the bricks have been melted . This created depressions in the bridge along with these unusual patterns.

These patterns can be seen elsewhere they can be seen on the Unseen Headstone The Unseen Headstone.

  

There are things in the sky of Cainhurst Castle that don't make sense.

Falling snow may hang in suspension, but only when standing on certain spots. (Video upcoming)

There are reasons to believe Cainhurst Castle is subject to some distortion of reality.

There's the eternally white Moon, the snow and the horses. The fact that it is "hidden" may be explained by a distortion of reality.

This distortion may remove Cainhurst Castle from sight or even move it to a seperate dimension. It's not yet possible to verify the specifics.

However, such bizzare images are not exclusive to Cainhurst and Yahar'gul.

Hemwick, Byrgenwerth and the Forbidden Woods all retain a white moon after Rom has been defeated.

Old Yharnam harbors an infamous floating statue. Yharnam's daylight sky has parts that look painted on

Defeating Rom will alter the sky in various areas and reveal the monstrous Amygdalas.

Based on the information at hand, Cainhurst Castle can't be qualified as a Nightmare, "normal" realm or an inbetween.

If distortions of reality appear everywhere, then it becomes difficult to say what the difference between normal and Nightmare really is.

 

Connection to Mergo's Loft

 The Nightmare of Mensis contains a number ornaments that reappear in Cainhurst Castle.

 Other patterns reappear the Research Hall, but as such in Cainhurst Castle, others reappear in both places.

Art nouveau pictures of plants and flowers for instance, are abundant in both Cainhurst Castle and The Research Hall.

This etching NoM Acorn Plant reappears in The Research Hall, but most of Mergo's Loft has its own unique plant patterns NoM Plants & Flowers

 A very important match exists between this chair NoM Mensis Chair and the drapes inside Annalise's throneroom Cainhurst Castle Drapes.

This supports the theory that Mergo's Loft is connected to the Vilebloods. There may also exist a link between Cainhurst & The School of Mensis.

Another direct match is found in the woodcarving "Tentacle Daisy NoM Tentacle Daisy". It's a recurring ornament in the Cainhurst library Cainhurst Tentacle Daisy.

"Lions" the symbol of Cainhurst Cainhurst Castle Lions can be found  all over Mergo's Loft, they appear on the chairs NoM Lions Chairs and the mysterious mirrors NoM Lions Mirrors.

Lions also appear in the Research Hall Lion Legs Research Hall and Iosefka's Clinic Lion Legs Iosefka's Clinic in the form of table legs.

The chest armor of the Mergo's Attendant Nanny depicts two large bats Nanny & The Bats. This is likely a link to the Gargoyles and the vampiric Vilebloods.

A variation of these bats can be found on the smaller Mergo's Attendants Mergo Attendant Chest. These depictions may also be interpreted as two fire breathing drakes.

Both these enemies have what appear to be small wings on their backs Mergo Attendant WingsNanny Wings. This is another tie to batlike qualities.

 One of the most mysterious things found within Mergo's Loft - in terms of decor at least - is the so called "opaque mirror Opaque Mirror".

The mirrors are actually not all reflective, they are called such because they are designed like standing mirrors and blinding screens.

 These mirrors can be clean or covered in eyes, in the Micolash boss fight they allow him to teleport across the library.

Teleporting mirrors are never covered in eyes and are blurry Teleport Mirror, like a fog gate. Opaque mirrors show up in embossments as well Dark Mirror.

The existing mirrors are cracked and they're all cracked in exactly the same way, and herein lies the first link to Cainhurst.

Cracks identical to those of the mirrors can be found next to the impassive Lady Maria of the Astral Clocktower, on a fractured picture Lady Maria Fractured Picture.

The only difference is that the picture is "mirrored". This is not in itself uncommon, in Bloodborne symbols often get mirrored.

Mirrors as such may be related to Cainhurst as well. Mirrors have been mysteriously removed from Cainhurst Cainhurst Missing Mirror.

The rest of the furniture, the statues and the expensive cutlery were all left the way they were.

The main hall also contains a number of mysterious niches with nothing in them Cainhurst Empty Niches.

They could have been windows that were filled up with bricks, but most windows in Cainhurst were left untouched.

In some twisted way, the missing mirrors could be related to Annalise having her face concealed.

 

Connections to Research Hall

Many images found in Cainhurst appear in the Research Hall as well.

Cainhurst was initially allied with The Healing Church and their paths diverged after a Cainhurst scholar created The Vilebloods.

The resemblances in architecture may have come from the nobles recreating The Research Hall inside Cainhurst Castle.

It's also possible that they worked their own themes into the architecture. After all, the nobles could have been influential investors.

 Not everything from the Research Hall reappears in Cainhurst. Other images reappear in Byrgenwerth or The Lecture Building.

Here I will only discuss those bits of architecture that reappear in Cainhurst, but not in Byrgenwerth or The Lecture Building.

First is the "Apocalypse God" or "Apocalypse Scene" Apocalypse Scene. This woodcarving can be found on one of the central plateaus.

It appears on all sides of the main pillar. Next is the parasitic structure that can be found on the elevator's main cylinder Parasitic Structure.

Here's another close-up Parasitic Structure B. It bears resemblance to the parasitic creature found on top of the Cainhurst Helmet Cainhurst Helmet.

This structure I cannot identify Unidentified Woodcarving, but it is also unique to Cainhurst. Here's an example of the Cainhurst version Unidentified Woodcarving Cainhurst.

Next is the strange face "in flames" Strange Face. It seems to be important as it appears many times within the Research Hall.

It can be found as adornments on the long staircases, walls, doors and supportive structures Strange Face High Stratum.

It's often paired with the "samurai" - see image - which is unique to the Research Hall

The samurai appears upside down on all walls within the Astral Clocktower, this could mean it's tied to Lady Maria.

Its meaning is unclear, but I've prepared a list of possible meanings.

  1. Sir Alonne: Like Maria, the samurai knight from DS2 can be found sitting down with a large lightsource behind him Sir Alone. Both warriors use katana like weapons and Cainhurst Knights are themselves samurai themed.
  2. Grand Archives Scholar Grand Archives Scholar: The Scholars dip their head in wax to give themselves candlelike heads. These heads also resemble the traditional hairstyles of the samurai. In Japanese it is called the Chonmage, outside Japan it may be known as "samurai buns". The theme of the Grand Archives Scholar fits the Research Hall. Some of the Scholars' heads are lit like a candle. Why they do this is unclear, but it may be a form of sacrifice. This theme of fire or sacrifice may be connected with Lady Maria. Wax from which wax statues may be formed, could be related to Maria's imitation, The Plain Doll.
  3. Dragon God: The Dragon God is a giant man shaped dragon and one of the four archdemons in Demon's Souls. His soul was used to create the very first versions of Fireball, Firestorm and God's Wrath (Wrath of the Gods). The samurai has two great arrows emerging from his sides The Samurai. The Dragon God had to be defeated by using two giant spearguns to immobilize his arms. When the Dragon God was speared the giant projectiles would stick out from his body in a kind of cross shape, like the arrows on the Samurai. This creature could be "the idol Cainhurst Helmet Idol" on the Cainhurst Helmet. It's not uncommon for an animal god to be represented as a human or vice versa, so it's at least possible that the samurai is actually a monstrous god. What makes this more interesting is that the Dragon God resided in the realm of the "Burrowers". The Burrowers are a race of people that mindlessly kept on carving out more underground tunnels. These creatures behaved very much but like the Pthumerian Watcher's Gravedigger. This realm was also the greatest source of , these first Crystal Lizards looked a lot more like salamanders than their Dark Soul incarnations. Salamanders play a very important role in Cainhurst art.

 

The connection to Pthumerian art

First off, the Ptumerian Labyrinth is teeming with depictions of plants and flowers. 

Here are 4 such examples, respectively of flowers and plantsLabyrinth Plants & Flowers, a vineLabyrinth Vine, a standing plantLabyrinth Standing Plant and roses on the wooden compartiment of a statueLabyrinth Roses.

Such art reappears in the Research Hall and in the art of Cainhurst. It also appears in Mergo's Loft and the Cathedral District.

It's safe to assume that plant art goes lies at the base of Yharnam's architecture, but it may have diverged later on.

Plant patterns are omnipresent on Cainhurst garbs, but they are not found on Church Garb, Executioner Garb or Choir garb.

This does present some evidence that after Byrgenwerth and labyrinth exploration, there was a chism between Vilebloods and Executioners/Choir.

Aside from architecture, one of the most prominent links to Cainhurst is formed by the Pthumerian Descendants and Pthumerian Elders.

Drabed in elegant, red garbDescendant Spinning, these silver haired beings remind their visitors that they're dealing with aristocracy.

This is further emphasized by the use of the word "descendant". This word signals that these bosses are defined by their lineage.

White, silver hair also typifies Annalise of Cainhurst, the Bound Widows, Bloodlickers, Cainhurst Servants and Gargoyles.

The Pthumerians don't just wear the color red, the chief color of Cainhurst Cainhurst Red, but they are also adorned by depictions of plants and flowersDescendant Art Nouveaux.

Another link can be found in the Vengeful SpectreVengeful Spectre Frontal. This ghost shares a number of traits with Cainhurst, starting with a vulnerability to "Righteous".

"Righteous" is a damage bonus found on certain Church Weapons, it is the counterpart to the "Serrated" bonus found on Workshop Weapons.

Righteous is typified by how it singles out Cainhurst enemies. Aside from the Spectre, only Bloodlicker, Gargoyle and Bound Widow are affected.

Vengeful Spectre being targeted by Righteous strengthens the link between Spectre and the Cainhurst enemy, Bound Widow.

The two ladies are both ghosts. Both are extraordinarily tall. Both have pale hair. Both are armed only with a large silver knife.

That being said there are also differences. Bound Widows have a "Blood Scream", their hands are tied and their necks have been slashed.

Spectres are covered in a strange, white ectoplasm and they're capable of full invisiblity. Widows only have partial invisibility.

 

Besides the connections between the Widows and the Spectres, connections exist between Yharnam, Pthumerian Queen and the Bound Widows

Both have their hands bound. Both can be found crying. Both are armed with a single knife. Both are female artistocrats. Both have blood attacks.

The Cainhurst enemies Bloodlicker and Gargoyle also appear in The Labyrinth.

Bloodlickers may show up in any labyrinth after the player's perfomed a visceral attack, they come to lick up the corrupted blood.

Gargoyles can rarely be found in labyrinths Labyrinth Gargoyle. They only apear in Pthumerian Labyrinth Dungeons.

 

The following scene appears in the first hall of every labyrinthLabyrinth Apostles, notice how one of them holds a book. This scene is found on the Cainhurst gateCainhurst Apostles.

More links can be found in the weapons the Pthumerians use.  See here a picture of a standard Pthumerian dagger Pthumerian Dagger, and a Pthumerian pick Pthumerian Pick (to be improved).

This style of weaponry reappears on Martyr Logarius himself. The dagger is like his sword, the pick is like his scythe/staff.

The magic staff of Logarius is unique in the world above, but not in the labyrinth.

The Pthumerian Elder does use a magic staff, with which he may teleport and twist fire into deadly forms .

The Pthumerian Queen herself makes use of a magic daggerYharnam's Dagger, but one with a twisted form. I believe the coiling symbolizes Corruption.

 

 Depictions of lions aren't as common in the labyrinth as they are in Cainhurst, but they are presentLabyrinth Chest. They're on the treasure coffins.

Such coffins may be found in burial chambers, abound with relics. Surprisingly, the chambers contain statues specific to Cainhurst Mischievous Lady Labyrinth .

These statues appear in every burial chamber. They are gold/brass in Loran, silver in The Pthumerian labyrinth, bronze/oxidized in Isz.

Even more mysterious is that only this one female reappears, the 3 other statues connected to Cainhurst are nowhere to be found.

Statues of the lady are also found on the Cainhurst dinner table Cainhurst Statues, along with drinking hornsCainhurst Castle Drinking Horn that are identical to those from The LabyrinthLabyrinth Drinking Horn.

 

 Parallels between Queen Annalise and Maiden Astraea

Maiden Astraea Maiden Astraea is a boss in Demon's Souls. She's one of the four archdemons and final boss of the Valley of Defilement.

Maiden Astraea is a noble, she drops the "Pureblood" Demon's Soul. This soul can be forged into the Blueblood Sword.

"A white iron straight sword born from the soul of the demon Maiden Astraea.
The sword of true nobility, endowed with the essential power humans are born with, which increases its attack power." - Blueblood Sword

 

Before the start of the game, she ventured into the grey fog that enveloped Boletaria. She was a famous hero and was also known as Sixth Saint Astraea.

Like many heroes, she failed to stop The Old One. Instead she settled in a great swamp and became an idol of worship, to the Depraved Ones.

Ever since that Demon witch came here, everything has turned foul. All the men worship her like she's the Virgin Mary. The same men who would snatch my child away from me! This was a much better place before she came. I was the apple of every mans eye. You’re here to rid us of her, aren't you? Well, don't show her any mercy! - Filthy Woman

Maiden Astraea became a demon long before the players meets her. Her soul can be formed into 3 different spells, each mentioning her corruption.

Death Cloud
Spell from the Demon Maiden Astraea's Soul
Generates a cloud of plague.
It is natural that those who take in all that is impure are themselves the most impure of all.

Relief
Spell from the Demon Maiden Astraea's Soul
Fully recovers another by touching them.
Though Astraea is the most impure demon of all, her works are equal to those of divine beings.

Resurrection
Miracle from the Demon Maiden Astraea's Soul
Returns any Phantom near the caster back to their own world, granting them their living body.
This miracle is a countersign of the corrupted former Sixth Saint Astraea.

 

Unique about that Maiden Astraea boss battle is that you don't actually fight Astraea. Instead you fight Garl Vinland, her champion.

Astraea has also spawned so called Plague Babies , these creatures are bloodred and live in the filthy water of her den.

 

To compare this to Annalise, she is the ruler of the "Corrupted Vilebloods" and wishes you partake of her "rotted blood".

The rune of Cainhurst, is Corruption . The Vilebloods seek Blood Dregs so that Annalise can give birth to a "Child of Blood".

"Dreg" refers to "the lowest". The "dregs of society" are "the scum of society", they are things that are unwanted and dirty.

Like Astraea, Annalise is a noble and is worshipped as a queen. They're both characterized as women of bewitching charm and beauty.

If you allow Alfred access to Cainhurst, he will cheer about how he grinded the "rotten siren" into fleshy pink pulp.

Annalise is a whitehaired matriarch who's characterized by her pure Pthumerian blood. Astraea is a fair blond who drops the Pureblood Demon's Soul.

Though portrayed as powerful, both Astraea and Annalise behave as helpless women. Even in the face of death, they will not turn hostile.

Both let another defend them. Annalise is first defended by Logarius, then she tries to entice the player into becoming her champion.

It's possible that Annalise aims to turn you into her "Garl Vinland" and that her previous guardian was Logarius.

 

Portraits


Cainhurst Castle Mother Thumb.jpgCainhurst Castle Brunette Thumb.jpgCainhurst Castle Cainhurst Armor Thumb.jpgCainhurt Castle Knight Thumb.jpgCainhurst Castle Chime Maiden Thumb.jpgCainhurst Castle Lord Thumb.jpg
Cainhurst Castle Blonde Thumb.jpgCainhurst Castle Man in Red Thumb.jpgCainhurst Castle Red Curls Thumb.jpgCainhurst Castle Redhead Thumb.jpgCainhurst Castle Granny Thumb.jpg

 

Royal Statues


Cainhurst Castle Mischievous 2 Thumb.jpgCainhurst Castle Naked 1 Thumb.jpg
Cainhurst Castle Mother 2 Thumb.jpgCainhurst Castle Statue Mischievous Thumb.jpgCainhurst Castle Statue Mother 1 Thumb.jpgCainhurst Mischievous Gate Thumb.jpgCainhurst Castle Naked Back Thumb.jpgCainhurst Castle King Markings Thumb.jpgCainhurst Castle King Thumb.jpg
Cainhurst Castle Statue Merge Thumb.jpg
Cainhurst Castle Assgrabbing Thumb.jpg
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The Library & Other


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    • 09 Dec 2016 08:25  

      I think, this was going so well until the very last part. Loagarius wasn't Annalise's guardian. He wasn't able to kill her because she became immortal; he was an Executioner and used the crown to shroud Cainhurst so that no one would go there and become Vileblood. He was NOT of Cainhurst himself. Other than that this is actually really interesting, and I think that the Cainhurst nobles at least are related to the Pthumerians.

      • Regional Appearance of the Moon05 Oct 2016 12:01  

        I can't help but notice the locations whose Moon remains unchanged (Forbidden Woods, Hemwick, etc.) exist outside of Yharnam. Perhaps the Blood Moon is a localized effect only? It could be representative of the extent of the Moon Presence's influence. After all, do we think the whole world is experiencing this ghastly phenomena? <br/><br/>The Great Ones (Ebrietas in particular) have been show to manipulate time to some degree it's not a stretch that the Moon Presence could be affecting time locally. The Night of the Hunt may not be as long as a standard "Night" at all. It was said that this hunt would promise to be longer than usual, which I chalked up to how awful the experience is for the inhabitants, but perhaps they're referring to the actual, measurable duration of the night? Each subsequent "Night of the Hunt" may be longer than the one which preceded it.<br/><br/>This may also help explain why beasts evolved the way the did in Yharnam in comparison to outside locations. The Forbidden woods is an exception since it is composed of people chased out of Yharnam itself. Byrgenwerth is full of weird insectoids, Cainhurst is full of vampires, and Hemwick is practically untouched (full of strange witches who exhibit little to no beastly mutation).<br/><br/>Naturally, take these musings with a grain of salt.

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