Blood LoreThis page contains theory by Rakuyo
Types of Blood
Beast Patient (large and small - cloaked and uncloaked)
Enlarged Head Patients
Pthumerian Descendant / Elder
Viper Pit (Large & Small)
Snake Parasite / Vermin Host
Shadow of Yharnam
Hemwick Grave Hag
Witches of Hemwick (Boss and Non-Boss)
Pale Rabid Dog
Keeper's Hunting Dog
Keeper of the Old Lords
Abhorrent Beast ,
Vicar of the Cosmos ,
Ludwig, The Accursed /The Holy Blade (even the alien head)
Lady Maria of the Astral Clocktower
Orphan of Kos , ,
Mergo's Attendant ,
Nightmare Apostle , (large & small, human head or no human head, normal or summoned)
Undead Amalgam , ,
Cainhurst Servant ,
Bloodsucking Beast ,
Yharnam, Pthumerian Queen
Garden of Eyes
Annalise, Queen of the Vilebloods
Oedon Chapel Dweller
Narrow Minded Man
Eileen The Crow
Bloody Crow of Cainhurst
Gehrman , ,
The Moon Presence , ,
Brown, With Black Deposits
Gravekeeper Scorpion (but the babies have red blood )
Celestial Larvae (everywhere)
Brainsucker (Labyrinth and Upper Cathedral Ward)
Crawler (large & small)
Celestial Mob (Great Isz, Upper Cathedral Ward and Forbidden Woods)
Celestial Emissary (Upper Cathedral Ward) , (Great Isz)
Blue-gray, With Black Deposits
Celestial Mob (Iosefka's Clinic)
Brainsucker (Byrgenwerth and Iosefka's Clinic)
Fluorescent Flower (Byrgenwerth)
Living Failure Black
Blood-starved Beast (see Complex Blood: Blood-starved Beast)
Loran Silverbeast / Silverbeast
Watchdog of the Old Lords
Amygdala (see Complex Blood: Amygdala)
Ebrietas, Daughter of the Cosmos (see Complex Blood: Ebrietas)
Orphan of Kos
Garden of Eyes
Yahar'gul Reviving Enemies
Filthy, With Green Deposits
Bound Widow / Silver Lady
Mergo's Wet Nurse
Cainhurst Ghost Horses
Watchdog of the Old Lords (Solids & Lava - Black Deposits on Surfaces)
Laurence, the First Vicar (Cinders & Lava)
The Plain Doll
Green & Red
Environmental (see: Rakuyo's Youtube Channel)
Isz Labyrinth cosmic mist
Loran Labyrinth weather effects
Cainhurst Castle Snow (and snow effects)
River of Blood (Hunter's Nightmare)
Labyrinth Mole Terrain and Labyrinth Cave-ins
Veiny Rocks (Hunter's Nightmare)
Black Lava (Hunter's Nightmare)
Altar of Despair (light and water)
Old Yharnam Sludge
Upper Cathedral Ward Ash
Particle Effects (various)
Clouds Moving Behind The Moon
Other Liquids, Gasses and Effects
Messenger Fog ,
Phantom Death Fog
Black Warp , ,
Lore Note (Hunter's Dream) , ,
Note (Hunter's Nightmare Light)
Madman's Knowledge , ,
Empty Phantasm Shell
A Call Beyond , ,
Augur of Ebrietas
Blacksky Eye ,
Tiny Tonitrus ,
Old Hunter Bone ,
Messenger's Gift ,
Beastclaw , ,
Full Beasthood ,
Chikage , , , ,
Bloodletter , , , , ,
Holy Moonlight Sword , ,
Logarius Wheel , , ,
Hitting Wooden Objects ,
Bone Marrow Ash ,
Numbing Mist , , ,
Sedatives , ,
Pungent Blood Cocktail , ,
Oil Urn ,
White Blood Theory
"The nameless moon presence beckoned by Laurence and his associates. Paleblood." - Lecture Building
What is Paleblood? Player's have been speculating on the question since the beginning and have come up with varying answers.
Hypochromic litterally means "less colored". This reduced colorization is caused by a deficit of hemoglobin in red blood cells.
Hemoglobin is the essential, iron holding protein that permits the transport of oxygen throughout the body.
This iron is what gives blood its red color. A deficiency in hemoglobin leads to a pale skin and a lack of energy.
A popular hypothesis is that victims of anemia are the cultural origin behind the myth of the vampire.
Vampires would sneak into houses at night and drain the anemic victims of blood, leaving them pale and faint.
With Bram Stoker's Dracula, anemic traits were attributed to the vampires themselves. Vampire and victim became bound by the same anemic curse.
The vampire became a dark, morose being. Anemic pale skin turned into a symbol of the vampire's never-ending need for blood.
As such, anemia and pale blood can be interpreted as an medical condition, or a symptom of vampirism. The pale blooded may be part vampire, or part Great One.
"Oh, yes... Paleblood... Well, you've come to the right place. Yharnam is the home of blood ministration. You need only unravel its mystery. But, where's an outsider like yourself to begin? Easy, with a bit of Yharnam blood of your own... But first, you'll need a contract..." - Blood Minister
A new game begins with the mysterious Blood Minister mentioning Paleblood and then administering a blood transfusion.
This line has led people to think that the protagonist suffers from hypochromic anemia. He/she may have come to Yharnam to receive Blood Healing.
But if the protagonist came to Yharnam to treat his condition, then why is he asked to seek more of it? "Seek paleblood to transcend the hunt!"
Before granting a transfusion, the Blood Minister speaks of a "contract", after that word, the character creation screen is initiated.
"Good. All signed and sealed. Now let's begin the transfusion. Oh, don't you worry. Whatever happens... You may think it all a mere bad dream..."
It's possible that after absorbing the Healing Blood, the protagonist is forced to hunt "by contract". With Paleblood, the devilish contract may be absolved.
From a frail, anemic man, the protagonist transforms into a powerful Hunter. He's then on a clock, to transcend, or become consumed by The Hunt.
But this is just one theory.
White Blood Cell Paleblood
Redgrave, well known author of The Paleblood Hunt, connected Paleblood to white blood cells.
As Beasthood is a plague, white blood cells may be what protects one against it.
White blood cells are also analogous with the function of Hunters, who like white blood cells, will fight to the death against disease and infected beings.
"White" is also a color associated with goodness, purity and the paladin who fights against corruption.
But Hypochromic Anemia doesn't just combine with White Bloodcell Theory.
Fictionally, hypochromic anemia could advance to the point that blood loses its redness completely.
Such a condition is incompatible with life but could work fine in the Bloodborne universe. It could simply mean a change in the Hunter's essence.
The hypochromic blood may become more transparant, but it will never become white. So hypochromic blood is not what The Plain Doll has.
White Blood = White Blood Cells?
Turning blood white might be possible by dramatically increasing the amount of white blood cells.
But this has nothing to do with hypochromic anemia or the vampire themes that fit so well with "pale blood".
Further more, blood with an increasing amount of white blood cells would technically become more and more like "pus".
Pus typically turns yellow, especially when white blood cells are fighting off a disease. While disease is omnipresent, there is no yellow blood in Bloodborne.
White Blood Cell Paleblood may therefore not even exist, let alone be white. If it did exist it would have to exist in undetectable quantities.
Is Paleblood white or transparent?
White blood is only found in The Doll. Why would the protagonist have to go look for such "paleblood" if he has already found it?
Transparent Blood is on first inspection as rare, or undetectable, as white blood. But, the Moon Presence does have paler red blood.
However, paler red blood can also be the result of Plain Doll wite blood. Neither the theory of hypochromic blood or white blood, fully solves the mystery.
But, I've found in Bloodborne a liquid, that harbors within itself both properties, white and transparancy. I've called it "Paleblood Water".
The Paleblood Water
The Doll has white blood, The Moon Presence has pale red blood. Hypochromic anemia points to transparent blood.
The Lore Note "Behold! A Paleblood sky!" points to Paleblood being the sky, or a color in the sky.
Paleblood is a very confusing term. It may be considered a disease, The Hunter's salvation, the sky, a peculiar color, ...
From a large number observations I may have isolated a candidate fit to carry all traits attributed to Paleblood.
It unifies within it the properties of whiteness and transparancy. It is both an enigmatic liquid and something that can be found in the sky.
This Paleblood tends to appear in very inconspicuous forms, which is why I believe it flew under the radar of so many Bloodborne players.
These white deposits can even be found on the highest beams and plateaus of the Research Hall , , .
An Enlarged Head Patient in the lowest puddle provides a hint to this truth.
The significance of this find increases if you consider what is being developed at the Research Hall.
Winter Lanterns are also found in the "nearby" Fishing Hamlet. They appear out of place and are aggressive towards the other inhabitants.
The water in this cave may appear relatively normal at first, aside from the poison, the Church Giants and the abundance of Hateful maggots.
But this "water" also deposits "whiteness" on its sandbanks , just like the liquid found in the Research Hall.
This cave also harbors some uniquely white flora . Aside from the rare, giant pollen, the white flowers appear only here and in The Altar of Despair.
This strange water reappears in Rom's white realm. It once again manifests as a strange mix of transparancy and whiteness.
The "sky" of Rom's realm is an alien white , which is in part reflected by the watery surface below.
Like the cave water, Rom's water displays rippling shadows. In the Paleblood Cave, these shadows contain the impossible reflections.
Rom's water does not display impossible reflections, but this could be because the water is simply reflecting the white sky above.
Outside, the lake of Byrgenwerth appears to be plain water. The entrance to Rom's area seems to be the only thing that sticks out as odd.
Paleblood water can be found in the Hunter's Dream , but in two forms. For after you kill Rom, the sky changes and the "water" gains a blue color.
Post-Rom the sky is abundant with color . Before that, it is a calm gray and white . The water is grey and foggy
Behind the mansion, there's a particularly bright patch of sky . Gehrman can be found napping there, the view may be why he chose the spot.
The sky of the Research Hall loses its nightmare nature and becomes a milky white . A bright light shines down in an almost blissful manner .
In Nightmare Yharnam, the sky turns a more neutral grey and the Nightmare Sun is again replaced by a patch of white sky .
Other sightings of "white"
The Bloodborne world contains many more remarkable sightings of "white".
Strange white smears and creeper plants can be found around the well of Fishing Hamlet . Several walls also hold bizarre white deposits .
Amygdala has white lines on her brain , this is the same for the labyrinth version. Her arms also display bizarre "whiteness"
The Vengeful Spectre is a labyrinth entity defined by its pure white veil , but she's not a normal ghost. Underneath it she has flesh , yet she bleeds "ghost" blood.
Aside from Pthumerian enemies, the walls and floors of the Loran Labyrinths are covered in deposits of "white" as well as red slime .
My preliminerary theory is that these alternating patterns of white and red are related to the Blood Moon and consequently to The Moon Presence.
One labyrinth enemy is white and only white, called The Pilgrim . This praying entity isn't hostile and will only act in self defense.
If these marks are related to the Fire Keeper Soul, then the lowest common denominator amongst these characters is that they're connected to Fire.
Gwyn is a Lord of Fire, as is Seath the Scaleless, Gwyndolin is the heir to Gwyn's Age of Fire, Priscilla is Gwyn's daughter and half dragon.
Dragons, though technically opposed to The Age of Fire, are typically fire breathers. Sinh breathes fire, as does The Eternal Dragon, Drakes and Wyverns breath fire.
Aldia, Scholar of the First Sin is an infernal pyromancer, Quelaan Daughter of Chaos and Nadalia Bride of Ash are both fire manipulating witches.
Rosaria is theorized to be a perversion of either Gwynevere, Princess of Sunlight or "Gertrude", the Heavenly Daughter. Bother characters are linked to Fire.
Black Blood Theory
As such, there's not much blood that's perfectly black.
Black Jellies excrete black blood during attacks , but when damaged they bleed Filthy Blood .
Outside of these places these Kin bleed brown blood: . Brown blood looks different from black blood, but leaves the same black deposits .
Surfaces and clothes hit by brown blood become steeped in black. The same holds true for blue-gray blood.
There are many more enemies with brown blood than there are with dark blood.
Black blood as a remodelling of "The Dark"
Blood that's black carries with it certain ideas and themes. Dark is a color of night, melancholy, death and evil.
Over time, From Software has been developing its own interpretation of "dark". Their most distinguishing feature is their linking of "dark" to "humanity".
The Dark Souls series started with the working title "Project Dark". It has since become a famous series, starring three critically acclaimed titles.
The dark forms a complex theme involving a Dark Soul, a Dark Lord, Hollows, Darkwraiths, Humans, The Abyss, Hexes, Firekeepers and Darksigns.
In any Dark Souls game, men and gods have descended into darkness, and it is up to the player to undo this corruption, or complete its process.
For all its importance, the games never explain just what "Dark" is. Humans are said to be Dark, the humanity sprites that turn undead into humans - are dark.
"This black sprite is called humanity, but little is known about its true nature." - Humanity - item description
"Soul of Manus, Father of the Abyss.
This extraordinary soul is a viscous,
lukewarm lump of gentle humanity.
Ancient Manus was clearly once human.
But he became the Father of the Abyss
after his humanity went wild, eternally
seeking his precious broken pendant."
- Soul of Manus Item Description
"In the past, humans were one with the dark. The former King of Light... He feared humans. Feared that they would usher in an age of dark." - Grave Warden Agdayne
"The truth I shall share without sentiment.
After the advent of fire, the ancient lords found the three souls.
But your progenitor found a fourth, unique soul.
The Dark Soul.
Your ancestor claimed the Dark Soul and waited for Fire to subside.
And soon, the flames did fade, and only Dark remained.
Thus began the age of men, the Age of Dark.
Lord Gwyn trembled at the Dark.
Clinging to his Age of Fire, and in dire fear of humans,
and the Dark Lord who would one day be born amongst them,
Lord Gwyn resisted the course of nature.
By sacrificing himself to link the fire, and commanding his children to shepherd the humans,
Gwyn has blurred your past, to prevent the birth of the Dark Lord.
I am the primordial serpent.
I seek to right the wrongs of the past to discover our true Lord.
Undead warrior, we stand at the crossroad.
Only I know the truth about your fate.
You must destroy the fading Lord Gwyn, who has coddled Fire and resisted nature,
and become the Fourth Lord, so that you may usher in the Age of Dark!" - Darkstalker Kaathe
Kaathe equates "the age of men" with "The Age of Dark". With all the emphasis on humans being dark, it's possible that this black blood is a remodelling of "human darkness".
If true, it's not as simple as "all humans have black blood". Human still bleed red blood and black blood appears in some very inhuman enemies.
Hunters seem more are tightly connected to this dark blood than other humans, as is seen in the Hunter's Nightmare and in the dark color of their teleportation.
Are Hunter's then related to beings with dark blood? If so, does that mean that they are not related to the same creatures with non-dark brown blood?
Brown blood produces the same black spatter that darker blood produces, this could mean the two types are fundamentally related.
Black spatter could point to this "blackness" existing, in solution, within both blood types.
A solid, dark matter when dissolved in a liquid appears exactly as that liquid would appear. In this sense "black" may be hidden in blood of any color.
Assuming the liquid evaporates immediately upon hitting a surface, it leaves behind the dissolved substance, in this case something black.
Questions remain, why would Humanity, or Darkness, exist within the blood of these alien beings? And how are they connected?
After Dark Souls 1, From Software has been moving away from associating darkness with humanity directly.
Hexes are portrayed very negatively. Their descriptions mention jealousy, cruelty and madness. They are an affront to all life and they are forbidden.
"This hex is regarded as a poison due to the outward symptoms,
but in fact the mist eats away at the target's inner essence.
Just the traits that led to the prohibition of hexing." - Dark Fog
"This hex, born of jealousy and humiliation, is a focus of dark thoughts." - Profound Still
"Hexes are an expression of human depravity, of which this dance is a perfect example." - Dark Dance
Much of the DS2 plot is centered around the children of Dark. They brought greatness to their kingdoms, but they also ushered in their destruction.
Unlike Humanities, these Human Dregs are described as wicked, and heavy:
"Dregs are the heaviest things within the human body, and will sink to the lowest depths imaginable." - Human Dreg
This emphasis on "weight" appeared before, in DS1.
DS1 had no "dark" element. But it did have dark sorceries that dealt physical damage. These dark sorceries were described as "weighty".
Dark Orb - "Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Fires Giant Dark Orb.
In contrast to standard soul sorceries, Abyss sorcery is weighty and inflict physical damage. Perhaps a human soul is closer to matter in its humanity."
Dark Bead - "Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Fires successive Dark Orbs.
In contrast to standard soul sorceries, Abyss sorcery is weighty and inflict physical damage. Perhaps a human soul is closer to matter in its humanity."
This theme of "weightiness" echoes with the meaning of "Dregs". Dregs are things synonymous with sediment, deposits and precipitation.
In a chemical reaction, "dreg" refers to the waste product that is "cast down", something left on the bottom of an alembic or a test tube.
Dregs have a negative connotation. Dregs are undesirable, they're dirt, they're waste, they're redundant, etc.
The "dregs of society" are the scum of society, the criminals, the unwanted, they're anything considered synonymous with the dirty and the low.
Such thinking has a very old root. In Medieval thinking, "high" was considered divine and "low" was considered depraved.
The world was devided in layers, Satan resides in the lowest reaches of the earth, God resides in the highest stratum, humans live in-between.
The mind was considered the highest part of a human being, the lower body was the lowest, most depraved part.
Humans were "higher" than animals. The lowest parts of human beings were the animal aspects: the senses, the feelings, the drives.
Kings and nobles were higher than their servants. So much so that people believed in "blue blood" and the innate superiority of the ruling class.
There existed a moral distinction between the high world of the soul - of ideas - and the filthy, depraved, material world.
The idea emerged that Satan resided in all that was material. Only the immaterial soul, bestowed upon humans by God, was fundamentally untouched.
This term Dreg - sediment - points to a distinction among "souls" or "spirits". There are "souls" that are light and there are "souls" that are heavy.
It is suggested that Dregs do in fact have an evil nature, but in-between "souls", Embers and Effigies, which of these define "Humanity"?
What are Dregs? The many kinds of souls
Throughout the Souls universe, From Software used many different terms to refer to a kind of spirit or soul.
When the Souls universe began with Demon's Souls, a player incarnated as an - at first - living, breathing hero.
Should this hero die before reaching the final boss, and this was likely, he/she would be be sent to the "Nexus of Souls".
From here the player could re-enter accursed Boletaria in "Soul form", the equivalent of a phantom or wraith.
By using a "Stone of Ephemeral Eyes" the undead hero could regain corporeal form, doubling his/her health and allowing cooperative summons.
In order to survive the ordeal ahead, the hero needs "Souls". These can be found on the battlefield and are dropped by demons and humans alike.
The most common Souls are white and are left behind by humans. The greatness of the Soul depends on the heroism of the human that left it behind.
Important Demons have great Souls, which carry their name. Unlike human souls, these Demon's Souls can be shaped into special weapons and spells.
Quantified Souls are needed by the Maiden in Black to increase the hero's strength, they are also used as currency by the various merchants.
It isn't clear if Quantified Souls are purely a gameplay mechanic or if they also have some significance to the lore.
Quantified Souls are obtained by killing enemies or by "crushing" the soul of a hero or a demon.
Conventional insight attributes a singular soul to a singular person, one person cannot have 400.000 souls, and should one have them, they'd represent 400.000 people.
Another common insight is that, while souls may be differentiated on a scale of good to bad, souls are not larger or smaller than other souls.
But in the Soul universe, heroes have great souls and common soldiers have lesser souls, Demons have massive souls as well.
Greater souls contain more Quantified Souls than lesser souls. What does mean for heroes? What does this say about people with lesser souls?
First off, the idea that each Quantified Soul represents one person, is in my opinion unworkable.
Even the lowliest enemies drop several Quantified Souls, and the souls of ordinary soldiers contain thousands of Quantified Souls.
I posit that Quantified Souls are the basic building blocks from which all souls are composed, they're basically the atoms, or quantums, of a soul.
This would imply that in Souls, a person's soul is divisable, it can be destroyed and its form may never be seen again.
Though it is awkward to think of souls in this way, it does answer other questions.
If the hero was to add an "undivided soul" to his own, it is hard to imagine how schizophrenia could be avoided.
But with the help of The Maiden, such "sovereignless souls - DS3" can add substance to the hero's personal soul.
Adding to one's soul imparts great power, but aside from being a source of power, "souls" in Demon's Souls, are connected to reason and sanity.
The Old One is the primordial demon who takes away sanity, and it does so by eating human souls.
Demon's Souls intro cinematic
"On the first day, man was granted a soul And with it clarity
on the second day, upon Earth was planted an irrevocable poison. A soul-devouring demon"
Demon's Souls second intro cinematic
"King Allant the twelfth, by channelling the power of souls, brought unprecedented prosperity to his northern kingdom of Boletaria.
That is, until the colourless Deep Fog swept across the land.
Boletaria was cut off from the outside world, and those who dared penetrate the Deep Fog never returned.
But Vallarfax of the royal Twin Fangs broke free from the fog and told the world of Boletaria's plight.
That the Old King Allant had aroused the Old One, the great beast below the Nexus, from its eternal slumber.
And that a colourless Deep Fog has swept in, unleashing terrible Demons.
The Demons hunt down men and claim their Souls.
Those who lose their souls also lose their minds.
The mad attack the sane, and chaos reigns.
Vallarfax spoke of the enticing power of the Demon souls.
Each time a Demon claims a human soul, the Demon's own soul is invigorated by the life force.
And the power of a mature Demon Soul is beyond human imagination.
The legend spread quickly.
Mighty warriors were drawn to the accursed land, but none have returned.
The colourless Deep Fog slowly creeps beyond Boletaria's border.
Humankind faces a slow and steady extinction.
The Deep Fog will eventually swallow all lands near and far.
But Boletaria has one final hope.
A lone warrior who has braved the baneful fog...
Has the land found its saviour, or have the Demons found a new slave?"
Those who lose their souls also lose their minds. The other side of souls is that they represent "lifeforce", this may be why souls can increase one's power.
Even those that don't seek power, must avidly hoard souls or face insanity. This is the reason souls are needed by the many merchants of Demon's Souls.
"Well, that's quite alright.
I wish to stay here, but I need souls to stay sane.
Surely you must understand this…" - Once Royal Mistress - when you leave without making a purchase.
Due to the Demons, the realm is swarming with mad humans. The most basic grunts among them, are called "Dreglings".
Dreglings aren't necessary hostile. One of them is a recurring merchant. He's dirty, and a bit batty, but he's helpful and offers sound advice.
Dreglings are humans. They went insane and became bottom dwellers in a world ruled by Demons.
This resonates with scenes from one of Demon's Souls main sources of inspiration, Berserk. Berserk spoiler warning:
St. Albion is a tormented settlement of the Berserk universe. Its people are between a rock and a hard place.
On one hand a group of canabalistic cultists are involved in human sacrifice and devil worship.
On the other hand they face the Holy See Religious Order, which is avidly burning people alive for "being heretics".
The Holy See Religious Order are led by the psychopathic general Farneze and father Mozgus. They adhere to self-punishment and unquestionable faith in "God".
These affairs are gradually steeping St. Albion in human evil. In the end, St Albion is destroyed by a deluge of angry spirits.
"Frenzy" and "madness" are important concepts when Dark Souls describes The Dark.
"The Darksign signifies an accursed Undead. Those branded with it are reborn after death, but will one day lose their mind and go Hollow" - Darksign item description
Mankind has a dark ancestor named "Manus". He's the destroyer and corruptor of Oolacile, but he is not described as "evil", but "wild" or "mad".
"I still think on that creature from the Abyss that preyed upon me.
My faculties were far from lucid, but I quite clearly sensed certain emotions.
A wrenching nostalgia, a lost joy, an object of obsession, and a sincere hope to reclaim it…
Could these thoughts belong to the beast from the Abyss?
But if that were true, then perhaps it is no beast after all?" - Dusk of Oolacile
His soul is actually described as a "lukewarm lump of gentle humanity". Dusk, princess of Oolacile can sense that Manus is more than a demon.
But Manus humanity "went wild", he became The Father of The Abyss and turned into a twisted monster, forever searching for what he had once lost.
There is an old myth that "angry dead" stalk the living, envious of their life, they seek to control them and act out their unresolved urges and affairs.
The Unwanted are the outcasts, the rejected, the undesirables of the world. These souls were claimed by the angels of darkness, and turned into an army.
These spirits are most likely what Dark Souls' Humanities were based on. Humans who have become demons and wraiths.
One side of them is made up of criminals and sociopaths, the other side consists of "frenzied" spirits who have lost their minds to powerful emotions.
What could Human Darkness be doing in Blood?
"...We are born of the blood, made men by the blood, undone by the blood. Fear the old blood.
By the gods, fear it, Laurence." - Master Willem
In Bloodborne, Souls have been replaced by Blood Echoes. More specifically, Echoes replace Souls as a source of power and as a currency.
As such, it isn't stated anywhere that Echoes not needed to maintain one's sanity. In fact, the opposite seems true, Echoes are connected to greater insanity.
Thick Coldblood - "Doubtless, the product of obsession, a potent source of human strength."
Frenzied Coldblood - "This manifestation of madness comes from a mindteetering on the very brink."
Great One Coldblood - "This uncanny relic defies understanding. Use to gain cosmically nightmarish Blood Echoes."
The more severe the description of madness, the more Echoes a Coldblood contains. By this logic, Great Ones are likely to be full-blown lunatics.
Echoes aren't handled by human NPCs. Only Messengers and The Doll see worth in them. Humans don't seem to acknowledge their existence.
The soul is typically regarded to be the essence of a person. But in Bloodborne "essence" is "Blood".
Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One.
Both Oedon, and his inadvertent worshippers, surreptitiously seek the precious blood." - Oedon Writhe / Formless Oedon
Blood may contain Echoes, it may contain "Blood Dregs", it may become corrupted, changing a person's nature.
"Mercury", the oozing blood of Oedon has a profound link to medieval alchemy, in which it was thought to be the essence of all life.
Also called "Azoth", mercury is the essential agent of transformation in alchemy. It is the animating spirit, hidden in all matter, that makes transmutation possible.
The following is from wikipedia:
The word Azoth is also related to the Ain Soph (ultimate substance) of the Kabbalah.
In his masterwork The Secret Teachings of All Ages. Manly P. Hall explained this connection: "The universe is surrounded by the sphere of light or stars. Beyond that sphere is Schamayim (שמים), the Hebrew word for 'heaven', who is the Divine Fiery Water, the first outflow of the Word of God, the flaming river pouring from the presence of the eternal mind. Schamayim, who is this fiery Androgyne, divides. His Fire becomes Solar fire and his Water becomes Lunar water in our universe. Schamayim is the Universal Mercury or Azoth -- the measureless spirit of life. That original spiritual fiery water comes through Edem ("vapor" in Hebrew) and pours itself into the four main rivers of the four Elements. This comprises the River of Living Water—the Azoth—or fiery mercurial essence, that flows out from the throne of God and Lamb. In this Edem (vaporous essence or mist) is the first or spiritual Earth, the incomprehensible and intangible dust out of which God formed Adam Kadmon, the spiritual body of man, which must become fully revealed through time.
In his book Transcendental Magic, Eliphas Levi wrote: "The Azoth or Universal Medicine is, for the soul, is supreme reason and absolute justice; for the mind, it is mathematical and practical truth; for the body it is the quintessence, which is a combination of gold and light. In the superior or spiritual world, it is the First Matter of the Great Work, the source of the enthusiasm and activity of the alchemist. In the intermediate or mental world, it is intelligence and industry. In the inferior or material world, it is physical labor. Sulfur, Mercury, and Salt, which, volatized and fixed alternately, compose the Azoth of the sages. Sulfur corresponds to the elementary form of Fire, Mercury to Air and Water, Salt to Earth.
In reality, mercury is a deadly poison which inflicts psychosis. It's reasonable to assume - that in Bloodborne, "Oedon", is no different.
Blood containing darkness may point to a dark essence, similar to that of a Human Dreg, a Hex, or the hate-filled darkness of Berserk.
If true, a creature's "evil" may be measured by the blackness of its blood. On examination, there aren't many beings whose blood is fully black.
If a being that is completely evil requires the blackest blood, then that must mean there aren't many beings in Bloodborne that are completely evil.
The problem with this idea that dark blood must point to an evil essence, but there is no apparent moral or behavioral distinction based on blood type.
Not all Great Ones leave behind black deposits, it's even so that their blood can vary dramatically depending on where they are encountered.
My theory is that these "dark sediments" or "dark dregs" may not point to an intrinsic, inborn darkness, but rather an acquired one.
The darkness attaches itself to certain people and beings for certain reasons. I distinguish two situations, the Nightmare Hunters and the "dark blooded".
I believe that Human Darkness attached itself to the Hunters and their weapons as they were slaying Beasts. The reason for this is that "Beasts" are people.
Djura is the one sharing this knowledge. In Berserk, those possessed by dark human spirits behave just like the Scourge Beasts of Yharnam .
As a consequence, Scourge Beasts don't move like wolves at all, they move like strong quadruped humans.
Scourge Beast is not the first appearance of Berserk's possessed humans, an early precursor was present in DS1 and could be found in the Tomb of the Giants.
Beasts may actually just be people possessed by Human Darkness. Like in St. Albion, they may have emerged from the terrible evils committed upon them.
As the Yharnamites continued to sin and abuse humans, angry spirits piled up. They are in this sense a "waste product" of Yharnam's endeavors.
Hunter's kill them, clean the streets, but when the Moon hangs low, the dead come back. Over time, Hunters become drenched in curses and human evil.
This mark is strikingly similar to the Caryll Rune "Hunter ". In Tarot Cards and Bloodborne, I illustrate how "Hunter" depicts "The Hanged Man".
The Hanged Man is the Tarot symbol of ultimate surrender, of being suspended in time and of martyrdom and sacrifice to the greater good" - biddytarot.com
Those who are branded with the Mark of Sacrifice - are cursed to fight a never-ending battle against the forces of darkness. Hunter is The Mark of Sacrifice.
The Dark Blooded
I present three options:
A: Dark blooded aliens have a fundamental darkness in their essence, one akin to Human Darkness, just not "human".
B: Dark blooded aliens are infected by primordial darkness, pouring in through a wound in their essence, this is an idea expressed in Berserk.
C: The blackness in the blood of these aliens is Human Darkness, and it gets there through infection, or because aliens deliberately consume Human Darkness.
Moving this line of thinking forward: Beasts are those possessed by Human Darkness, and the dark aura around Nightmare Hunters is a haunting.
Hunters use simple weapons made of matter, and without Hunter Tools they'd be hopeless at magic. This can create problems when facing the dead.
In popular culture, the walking dead are as common as rain, and everybody knows you can kill a zombie by shooting it in the head.
But in more authentic folklore, one of the scariest things about the undead is that they, being already dead, don't simply die.
Special rituals are needed, holy water, silver, a stake through the heart,.... The undead are moved by unholy forces, not of this world, and they're at times unstoppable.
These ideas are not foreign to the Souls universe, The Chosen Undead does not simply die, it hollows, it loses its soul, but in reincarnates in The Bonfire.
If this applies to undead Beasts, they can be repelled, but the spirits come back, they find new vessels, and the cycle starts all over again.
Here's where the dark blooded come in. Their function is to digest and dissolve the dark spirits. In this dissolved state, the darkness is stored in their blood.
Why do they do this? How does it affect them? What are the differences among the dark blooded? While I can't provide definite answers, I can outline some possibilities.
Possiblity 1: dark blooded start as morally grey, but benevolent "Devas", spirits and gods who govern the universe and seek to restore the natural order.
In doing so, dark spirits may be reabsorbed into "nature". If the natural order of Bloodborne is worth bringing back, is another matter altogether.
It's possible that absorbing the darkness eventually corrupts these beings. This is a common fate for Souls NPCs that tried to fight the darkness.
Either way, killing these beings may not actually solve much, as Human Darkness will be released from their blood.
In this sense, dark blood may be a rendition of the natural defense of poison. The blood is like a taint, a curse indicating that the hunter killed a higher being.
Simply to release this black poison into the environment, could be something the Moon Presence actually wants,
"Hunt the Great Ones, Hunt the Great Ones" - is a message found inside the Lecture Building, where Slime Scholars have very dark blood.
None of this is proven, it's merely food for thought. The need to release, or use the darkness inside these beings, is also part of possibility 2.
To create an angel, countless people need to be sacrificed. In Bloodborne this would entail the birth of a new Great One, forged from human lifes.
The art also shows the Moon Presence with much more prominent wings, I believe this prototypical Moon Presence was to be more like Griffith than the final product.
When Griffith meets the God of the Abyss, he specifically asks for wings, to help him "do as he wants".
To be continued
Spewers & other liquid discharging enemies (upcoming)
Complex Blood: Blood-starved Beast
The Blood-starved Beast is a very complicated case, with different types of blood and different blood depending on where it is found.
Aside from the color brown, BsB Brown has distinct red tones and is greener in color than the standard brown blood.
When the aura wears off, the BsB must perform this "outburst" again to recreate the aura. A phase 3 outburst is much less red than a phase 2 outburst.
Complex Blood: Amygdala
Amygdala's another enemy with varying types of blood. She's a spewer and her blood changes depending on where you fight her.
The Nightmare Frontier version has only red blood, whereas the Amygdala appearing in The Labyrinth has red & brown blood.
These patterns could be related to "white blood", like that of The Plain Doll. This is discussed under White Blood Theory.
It's not certain that these two are related, though that would fit aspects of my black blood theory. The vomit deals fire damage.
Complex Blood: Ebrietas
Unlike Rom and Amygdala, Ebrietas' blood in the labyrinth, remains the same as her blood in the main game.
The fact that Ebrietas "sneezes/spits" red blood, but keeps brown blood inside her body, could mean there's some inferiority to red blood.
Red, human blood, being inferior to "alien blood" fits well with the theory that Ebrietas is a Chtulhu like being, and thinks of humans as vermin.