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Nightmare Giant

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Enemy Type
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Health
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Drops
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Weak
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Strong
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Locations
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The Nightmare Giant is an enemy in Bloodborne and is part of The Old Hunters DLC. They typically make use of a form of Bell Axe, with the exception of one outside the Nightmare Church wielding a Church Cannon.

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this page should be merged with Vicar of the Cosmos.


Nightmare Giant


These massive creatures, going by their garb (bearing similarities to the Executioner Set) appear to be servants of the Healing Church (willfully or not), armed with heavy weaponry, charged with guarding several sensitive Church Locations, including Laurence's final resting place, and an underground passage to the Astral Clocktower.
The creatures themselves are of questionable origin, and have traits reminiscent of neither man nor beast (Although some parallels may be drawn to the Church Giant). They stand several heads taller than the player, stoat and humanoid in shape with a hunched posture. They appear to wear some variant of Church Armor, with a helmet resembling the Yahar'ghul helm obscuring their faces. A mass of bloodied tendrils sprouts from their backs, resembling hair, and what appears to be a purple flame remains lit perpetually inside their helmets.


Strategy

  • If the player gets a certain distance away, the Giant will enter a long charge, ending with horizontal, ground level slice that is both long and wide reaching. Attempting to avoid this by dodging into the giant's sides rarely if ever results in success, as the Bell-Holder's tracking will easily compensate for evasive maneuvers within it's vicinity. Instead, try dodging in the same direction as it's charge.
  • If one gets too close, the Giant will occasionally perform a quick lunge forward, slamming the player with the shaft of their weapon. This move does little actual damage, but does cause heavy stagger and often serves only as a set-up for a more powerful strike. Unless confident in one's ability to retaliate quick enough, and with enough force to stagger the giant in turn, a wise tactic would be to simply dodge the followup attack and regain one's bearings.
  • At approximately half health, the axe wielding giant will perform a self-buff, momentarily raising it's axe vertical to the ground, before slamming it to the down with a loud roar and releasing a damaging purple shockwave. The the giant will then remain standing for a short while afterwards, swaying it's weapon to and fro and emitting a kind of visible, purple sound.
    • The followup waves are harmless, one can take advantage of the giant's short pause to fit in a few strikes, possibly even a backstab if time allows.
  • Once buffed, each swing the giant delivers will unleash a shockwave, dealing slash damage on top of the blades base damage, raising the level of danger considerably for those fighting up close. For players who lack faith in their weapon's ability to stagger or their own reaction time, parrying is easily the safest option.
    • Pistols work exceptionally well here, as compared to the blunderbuss, one need not risk placing themselves in the immediate path of a swing to in order to stay within effective parry range. The Giant is also a comparatively large target to many enemies, and the chance of a miss negligible.
  • The Church Cannon Variant possess a comparatively simple moveset, retaining a basic 3-hit combo and lunge attack, but lacking the charge and self-buff of the bell-axe version. Instead, this giant acts as an effective mobile mortar, firing long, arched shots which can cover incredible distances and dealing wide reaching, heavy damage.
    • While avoiding getting hit at all is preferable, getting hit directly bears the risk of being struck twice, once by the initial explosion, twice by the followup splash damage. This can prove lethal even for higher-level players, and players with low Vitality will likely suffer a One-Hit kill.
    • Avoid approaching the giant once it has primed the cannon, once the animation has started, it will not cancel willingly, even under threat of attack from the Hunter. The giant suffers no harm from it's own artillery, and will not hesitate to fire a round directly at it's own feet.



Drops


Location
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blood_echoes.jpg
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Insert Location
HP
Echoes
(Quantity/Rating) Drop%
(Quantity/Rating) Drop%
Insert Location
HP
Echoes
(Quantity/Rating) Drop%
(Quantity/Rating) Drop%



Notes & Trivia

  • A pair of these can be encountered from behind from the "Nightmare Church" Lantern, one touting a church cannon, the other a bell-hammer. If the player is careful not to enter their aggro-ranged, both are capable of being taken down via chain-backstabs with relatively little fuss. If you're having difficulty with Ludwig, on re-spawning you may find it to your advantage to set aside a minute or two to kill them in order to gain some return Blood vials, Quicksilver Bullets and Blood Echoes and compensate your loses. The cannon variety can drop up to 10 QS at once, and the hammer variety 6 BV.


Enemies
  1. Amygdala
  2. Beast Claw Hunter
  3. Beast Cutter Hunter
  4. Beast-possessed Soul
  5. Beast-possessed Soul (Mob)
  6. Bell Holder
  7. Black Widow
  8. Blood Dobermann
  9. Blood Gel
  10. Blood-Starved Beast
  11. Bloodletting Beast
  12. Bloodsucking Beast
  13. Bloody Crow of Cainhurst
  14. Bone Ash Hunter
  15. Boom Hammer Hunter
  16. Bosses
  17. Brador
  18. Brain of Mensis
  19. Brain Trust
  20. Brainsucker
  21. Brick Troll
  22. Cainhurst Hunter
  23. Carrion Crow
  24. Celestial Centipede
  25. Celestial Emissary
  26. Chapel Giant
  27. Chime Maiden
  28. Church Doctor
  29. Cleric Beast
  30. Crawler
  31. Darkbeast Paarl
  32. Deep Sea Hound
  33. Djura
  34. Ebrietas, Daughter of the Cosmos
  35. Enlarged Head Giant
  36. Enlarged Head Patients
  37. Ethereal Walker
  38. Executioner
  39. Eye Collector
  40. Father Gascoigne
  41. Fishwitch
  42. Gel
  43. Gravekeeper Scorpion
  44. Graveyard Hags
  45. Greater Viper Pit
  46. Hamlet Fishmen
  47. Henryk
  48. Hostile Choir Hunter
  49. Hostile Hunters
  50. Hunter Mob
  51. Hunting Dog
  52. Keeper of the Old Lords
  53. Keeper's Hunting Dog
  54. Labyrinth Mole
  55. Labyrinth Rat
  56. Large Huntsman
  57. Lightning Summoner
  58. Loran Cleric
  59. Mad One
  60. Madman
  61. Maneater Boar (Mob)
  62. Mannequin
  63. Martyr Logarius
  64. Merciless Watcher
  65. Merciless Watcher (Mob)
  66. Mergo's Attendant
  67. Mergo's Wet Nurse
  68. Mi-Go Zombie
  69. Micolash, Host of the Nightmare
  70. Moon Presence
  71. Nightmare Huntsman
  72. Old Yharnam Beast
  73. Old Yharnam Hunter (Mob)
  74. One Reborn
  75. Piercing Rifle Hunter
  76. Pthumerian Descendant
  77. Pthumerian Undead
  78. Rat
  79. Reaper
  80. Ritual Master
  81. Rom, the Vacuous Spider
  82. Saif Hunter
  83. Shadow of Yharnam
  84. Shadow of Yharnam (Mob)
  85. Shark-Giant
  86. Silver Lady
  87. Silverbeast
  88. Slime Scholar
  89. Slug
  90. Snail Woman
  91. Snatcher
  92. Sorrowful Emissary
  93. Tomb Guardian
  94. Tomb Inspector Hunter
  95. Tormented Nanny
  96. Undead Amalgam
  97. Undead Giant
  98. Undead Giant (Mob)
  99. Vengeful Specter
  100. Vermin Host




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